You may think it’s just a walk in the park, but you are entering the Pigeonpocalypse!
So starts the rule book for Pigeonpocalypse, which is enough to pique the interest of the average gamer.
“This is a fun and fast family card game for 2-6 players. It takes two minutes to learn and 20 minutes to play. In this game, your armies of pigeon warriors, squirrel renegades, and many others must fend off the violent grannies, dating couples and sleazy businessmen intruding on your precious park.
The winner is the player that best protects the park from the city slickers. You must strategically assign your defenders to the invaders, earning points by successfully defeating them. First to 15 points wins,” explains the rules.
What the game boils down to is something akin to ‘war’.
There are sites laid out, worth victory points when secured. Players in turn commit cards to the sites face down. When all cards are laid out, they are flipped over and whoever has the most points committed gets the card.
If at the end of any round a player has 15 or more points they win. If multiple players have reached 15, the winner is the player with the highest total. If multiple players are tied for the highest total, it is a draw.
As might be expected there are special cards which influence the basics in different ways to keep the game a bit more interesting.
But the game does become rather repetitive quickly. It is at its best a quick filler game, but it grows stale quicker than most. The issue is a card, well five in the deck actually, which adds 100 to a player’s score at a site. If it was a unique, one off, it would be fun, but five cards, and the ability to salvage for another turn to boot, the humour of the card is quickly lost.
As a quick filler it’s all right for a play, or two, but not one to come off the shelf often for us.
Check it out at www.pigeonpocalypse.com
Thanks to fellow gamers Trevor Lyons and Adam Daniels for their help in running through this game for review.